Minimum System Requirements: Mac OS X 10.2.8 or later, including 10.5 'Leopard'.
It has 2 questions for each activity, but it will be used for 7 questions until the newer release. It was designed for children ages 7-9 and up.
ClueFinders 3rd Grade Adventures: Mystery of Mathra (also released simply as The ClueFinders: 3rd Grade Adventures) is an edutainment game for Windows 95 that was developed by and first released on Januby The Learning Company. It contains several differences from the final print of the newer release, which was released a few months later on December 7, 1999. ClueFinders 3rd Grade Adventures: Mystery of Mathra.
I would have students work individually to work their way through the village, solving math puzzles in the eight activity locations, and earning clues in an attempt to discover what treasure was stolen, where it is hidden, and who stole it.This is the RARE unreleased personalized 1999 PC game of The ClueFinders Math Adventures Ages 9-12 (Version 1.1). Additionally some students may become frustrated with the speed at which they are required to respond as they solve problems. If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks. This redirect is within the scope of WikiProject Video games, a collaborative effort to improve the coverage of video games on Wikipedia. I also do not feel that the three levels of play cover all basic math concepts for children ages 9-12 and at some levels there are both extremely easy as well as extremely difficult problems. Talk:The ClueFinders 3rd Grade Adventures: The Mystery of Mathra. I would not recommended ClueFinder's Math for the struggling student who needs instruction and practice with math skills, but for an average or above-average math student who enjoys fast-switching games and wants to work at quick-thinking and multi-tasking. Logic and problem solving skills are used as the student attempts to piece together clues to deduce the answers to the mystery.ĬlueFinder's Math includes exceptional graphics and animation and a great storyline. There are 15 games at 10 different skill levels, which build more than 25 key math skills, including number computation, fractions and decimals, tables and graphs, and early geometry. Students can build math skills as they solve mysteries.
It was developed by the original Learning Company team and has become a big part of the educational technology provided to teachers and students, for many years. Smart Kids Software has been offering this title for many years. Was it the Guide, or the Stable Boy? Is it in the Ice Cave, or the Great Hall? Think fast, before all the treasures are gone!įrom the Editor: ClueFinders Math ages 9-12 Find the clues and figure out what was stolen, who stole it, and where it's hidden. Ancient treasures are disappearing - and it's up to you and the Cluefinders to help. Something strange is going on in a small village high in the Himalayas.